Project Townsfolk:

Einleitung

Pressebericht April 2001 (deutsch)
Pressebericht April 2001 (englisch)

Stichpunkübersicht

Das Handling des PKing

Die Aufnahme von Gilden

Die Umgebung der Stadt

Das Entwicklungsteam

Serveranbindung











 

Neverwinter-Nights.de creates new meeting point for the German NWN-Community

Imovecanada TORONTO movers local and long distance moving.

The team from Neverwinter-Nights.de and numerous other members have gathered themselves to create a central meeting point for German Neverwinter Nights players. With the upcoming new section of the no.1 German NWN-Infopage, Neverwinter-Nights.org is planned to be the place for mod-designers to promote and host their creations. But this is just the beginning! Because a website with tons of information is not as impressive as a new world.

For this reason, we've started earlier this year with the concept of building a persistent world ourself.
Our working title is Project: Townsfolk.


Features:

  • The idea of the Project is to create a Multi-Server-Online-World. It will be a city in the forgotten realms, which is spread over 3 servers. The servers will be up and running 24 hours a day / 7 days a week.
  • We will focus on bringing the players together. Giving them a place to gather for new adventures, a place to meet new players and tell the tales of the past, and last but not least a place for Living.
  • By this definition, the city will be populated with NPC characters, that will keep the market place, the taverns and other locations running. But we'd like to give more control to the players then this. It will be possible to rent apartments and stores inside the city walls.
  • Another main feature in this context is the possibility for guilds to build their own guildhall and to become a main factor in the social and commercial city life. Huge guilds, that need more place then we can offer may bring their own server online and we would link it with a portal into the city.
  • The city itself will be offering numerous subquests, that are taking place in- and outside the city walls.
  • The modules hosted by Neverwinter-Nights.org can be linked to the city, creating a starting point for new adventures...


 

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